Shuklendu
I did receive your SMS saying you will resume today
You must have seen my earlier 2 emails to Nitin re B2B
development
He has indicated
completion by 19th
Just 8 days from today
It could well happen if you personally review the progress with Nitin
/ Rahul , on daily basis
I propose to visit your office on Saturday - 16th - to review
But Nitin should feel free to show me the actual development
thru TeamViewer on a daily
basis , instead of waiting till saturday
It is ESSENTIAL that all the features that we discussed during
my last visit to your office - and reiterated in my last email - are definitely
incorporated
We have only ONE chance to WOW a visitor , viz : his very FIRST visit to B2B
hcp
From:
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Of InMobi Feed
Sent: Saturday, November 09, 2013 9:33 AM
To: Hemen Parekh
Subject: InMobi Feed - Updates from Blog, News, Press.
Sent: Saturday, November 09, 2013 9:33 AM
To: Hemen Parekh
Subject: InMobi Feed - Updates from Blog, News, Press.
InMobi Feed - Updates from Blog, News, Press.
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Posted: 08 Nov 2013 05:23 PM PST
By Will Freeman, November 8th 2013 at 10:40AM
We peer inside the latest release
of the cross-platform development SDK and its featured partners
The Marmalade SDK has long courted
a reputation for letting developers build cross-platform C++ games rapidly
and with ease. And now Marmalade 7 is here, meaning the tech has become not
just increasingly powerful and flexible, but even faster and more accessible.
Of course, the new update to the
SDK introduces numerous optimisations and bolstered features, but it is the
new ease of access that is perhaps most significant.
“We’ve really focused on improving
the user experience,” explains Marmalade’s head of SDK Tony Waters. “One of
the real advantages of Marmalade has always been that it is so open and
flexible, and there’s literally hundreds of different ways you can use the
product. For our most experienced users that’s great, but our new users can
almost be bewildered by the sheer number of options and plug-ins and
extensions available.”
THE FULL SPREAD
And so it is that, from a user
experience perspective, Marmalade has been reworked to be more welcoming to
developers that are new to cross-platform. There is a range of new tutorials
and templates available, and significantly, a new initiative named Featured
Partner Integrations.
This scheme will offer those who
download Marmalade 7 access to additional tools bundled with the SDK and
documentation. Each is a longstanding Marmalade partner, providing everything
from analytics to promotional tools. The idea is that Marmalade does not just
deliver a complete SDK, but also a wider ecosystem for the creation,
monetisation, promotion and player retention of a game.
“It’s all supporting the main
focus of the Marmalade 7 product, which is that Marmalade is the fastest way
to build cross-platform C++ games,” confirms Waters. “By bringing all of
these elements together, you have got all of those things at your fingertips,
in one place.”
The update is something the
Featured Partners themselves also seem hugely enthusiastic about; evident in
comments from Martin Koppel, co-founder and COO at global payment platform
Fortumo.
“The entire logic behind Fortumo is
making developers’ lives easier,” states Koppel. “Mobile payments used to be
difficult to implement as each operator required a separate integration and
fees were pretty high. With mobile payments bundled into Marmalade, a
monetisation solution is built into the app seamlessly – providing a faster
time to market, extensive coverage, high conversion and eventually bigger
profit.”
Flurry specialises in analytics
and advertising technology, and its senior director of games business
development Dan Laughlin adds: “Now, Marmalade users will have the
industry-leading Flurry Analytics service and Flurry AppSpot monetisation
tools working right out of the box. With M7, developers can start analysing
user behaviour, creating ad spaces, and flip the switch to generate revenue
from live ads without new SDK work.”
Elsewhere, InMobi is confident
partnering with Marmalade can bring its ad technology to numerous new users.
“With InMobi stepping up as a Marmalade 7 Featured Partners, we are thrilled to extend our monetisation solution to developers using the Marmalade platform,” says Krishnendu Majumdar, head of products and developer solutions at InMobi. “Through the Marmalade plug-in built for InMobi Ad SDK 400, developers can access several market-leading tools and features on the SDK to maximise revenues.” |
Posted: 08 Nov 2013 04:23 PM PST
Twitter officially made its IPO at $26 a share today, valuing
the company at more than $18bn.
The event was livestreamed from
the the New York Stock Exchange, a first for the NYSE. As it unfolded, The
Drum caught up with those in the digital industry to find out what this means
for Twitter and what it must do now to ensure it pleases both investors and
users.
Abhay Singhal, co-founder and
managing director EMEA, InMobi
As well as being big news for the tech
industry, the Twitter IPO shows the vast amount of opportunities that exist
in the mobile advertising industry as two-thirds of the company’s ad revenue
comes from mobile, which equates to over half of its total revenue. When
Twitter strengthened its mobile advertising credentials by buying MoPub, it
not only showed how ambitious it is in this area but also its confidence in
mobile advertising solutions. The acquisition was a great way to boost
investor optimism as the IPO takes place.
While the wider ecosystem will
benefit from the IPO, the players that will benefit the most are those who
can process a huge amount of mobile data signals on people’s behaviour,
context, location and other information in real-time. This can be leveraged
to offer compelling creative solutions for brands to engage the consumer
through a highly personal mobile channel.
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