Manish ,
Following is a draft agreement prepared by ChatGPT
Hcp
PATENT LICENSE AGREEMENT
This Patent License Agreement ("Agreement") is entered into as of [Effective Date] by and between:
Licensor:
Hemen Parekh
[Address]
(“Licensor”)
Licensee:
[Licensee Name]
[Licensee Address]
(“Licensee”)
RECITALS
WHEREAS, Licensor is the owner of the patent rights related to the invention titled “Anti-Nirvana Virtual Avatar (ANVA) – A Self-Learning, Interactive AI for Posthumous Digital Presence” (the “Invention”), which includes, without limitation, an innovative, AI-based process incorporating a dynamic, interactive cognitive interface that enables user-triggered question and answer generation via both touch and gaze-based mechanisms;
WHEREAS, Licensor desires to grant a non-exclusive, royalty-free license under the patent rights in the Invention to Licensee, and Licensee desires to obtain such a license, subject to the terms and conditions set forth herein;
NOW, THEREFORE, in consideration of the mutual covenants and agreements contained herein, the parties agree as follows:
1. Grant of License
Licensor hereby grants to Licensee a non-exclusive, non-transferable, royalty-free license to make, use, sell, offer for sale, and import the Invention in [specify territory, e.g., India] solely for the purposes of [specify permitted use, e.g., research, commercial exploitation, etc.], subject to the terms and conditions of this Agreement.
2. License Fee
The license granted herein is provided free of charge. Licensee shall not be required to pay any royalties or other fees for the rights granted under this Agreement.
3. Term
This Agreement shall commence on the Effective Date and shall continue until terminated in accordance with Section 7 below.
4. Restrictions
Licensee agrees that it shall not:
o (a) Grant any sub-license or transfer the rights granted herein without the prior written consent of Licensor;
o (b) Use the Invention beyond the scope expressly set forth in this Agreement;
o (c) Reverse engineer, decompile, or disassemble any part of the Invention, except as expressly permitted by applicable law.
5. Representations and Warranties
Each party represents and warrants that:
o (a) It has the full right and authority to enter into this Agreement;
o (b) Its performance under this Agreement will not violate any law or any agreement to which it is a party.
6. Indemnification
Each party shall indemnify, defend, and hold harmless the other party from any claims, damages, or expenses (including reasonable attorneys’ fees) arising out of any breach of its representations, warranties, or obligations under this Agreement, except to the extent that such claims result from the gross negligence or willful misconduct of the indemnified party.
7. Termination
o (a) Either party may terminate this Agreement upon thirty (30) days’ written notice to the other party in the event of a material breach that is not cured within such notice period.
o (b) Upon termination, Licensee shall immediately cease all use of the Invention and, at Licensor’s option, return or destroy all materials and documentation related to the Invention.
8. Governing Law and Dispute Resolution
This Agreement shall be governed by and construed in accordance with the laws of [Jurisdiction, e.g., India]. Any disputes arising under or in connection with this Agreement shall be resolved by arbitration in accordance with the rules of [Arbitration Institution] and held in [Location].
9. Entire Agreement; Amendments
This Agreement constitutes the entire agreement between the parties regarding its subject matter and supersedes all prior agreements, representations, and understandings. No modification or amendment of this Agreement shall be effective unless in writing and signed by both parties.
10. Notices
Any notice required or permitted to be given under this Agreement shall be in writing and shall be deemed given when delivered personally, sent by registered or certified mail, or transmitted by email to the addresses set forth above (or to such other address as a party may specify in writing).
IN WITNESS WHEREOF, the parties have executed this Patent License Agreement as of the Effective Date.
Hemen Parekh (Licensor)
Date: __________________________
[Licensee Name] (Licensee)
Date: __________________________
Disclaimer: This draft agreement is provided for general informational purposes only and does not constitute legal advice. Please consult with a qualified patent attorney to tailor the document to your specific needs and to ensure compliance with all applicable laws and regulations.
I hope this draft meets your
From: Hemen Parekh [mailto:hcp@recruitguru.com]
Sent: 17 February 2025 12:34
To: vishesh@incomegroup.in
Cc: hcp@recruitguru.com
Subject: PATENT APPLICATION
Manish ,
Following IDF ( Invention Disclosure Form ) was filled in by ChatGPT .
This was revised / redrafted just now , based on the additional feature of a question popping up based on a gaze from a user
You will notice that it does not use the word CONCEPT any place and the entire emphasis is on the PROCESS
Hcp
INVENTION DISCLOSURE FORM
Name of the Inventor(s):
Hemen Parekh
Address and Citizenship of the Inventor(s):
[Your Address]
Citizen of India
Title of the Invention (Optional):
Anti-Nirvana Virtual Avatar (ANVA) – A Self-Learning, Interactive AI for Posthumous Digital Presence
Problem Solved by the Invention:
Traditional AI-based digital avatars rely on static datasets and lack the ability to autonomously update and interact with users in a human-like manner.
They do not evolve with new knowledge, current events, or user engagement patterns, thus failing to capture the natural rise and fall of human interests over time.
Furthermore, existing interfaces lack the immersive, interactive features that can fully engage users in a manner reminiscent of human cognitive processes.
ANVA addresses these limitations by:
Continuously updating its knowledge base through autonomous data crawling and dynamic learning.
Emulating the natural evolution of human interests and thought processes.
Providing a highly interactive interface that simulates a human-like, fallible thought process through innovative, user-driven triggers.
Delivering an engaging, game-like user experience that leverages both touch and gaze-based interactions, enabling visitors to intuitively trigger relevant questions and audio responses.
Brief Description of the Invention:
ANVA is an AI-driven, autonomous virtual avatar designed to serve as a posthumous digital presence for thought leaders and professionals. It employs a
combination of natural language processing, reinforcement learning, and autonomous data crawling to continuously evolve its knowledge base. A
unique, interactive interface forms a core part of the system. This interface—featuring a dynamic, graphical representation of a brain with interconnected
nodes—allows visitors to trigger context-specific questions and answers via touch or gaze, thereby providing an immersive and engaging user
experience. The system uses AI-based processes to ensure that its interactions are both human-like and continuously relevant, without disclosing the
proprietary details of the interaction triggers.
Detailed Description of the Invention:
Core Components of ANVA:
Core AI Engine:
Trained on the inventor’s writings, speeches, and decision-making patterns, this engine forms the intellectual backbone of the avatar.
Autonomous Learning Module:
Utilizes AI-powered crawlers and retrieval-augmented generation (RAG) techniques to fetch and integrate new information continuously, ensuring that
ANVA remains current with real-world events and trends.
Interactive Cognitive Interface:
A groundbreaking feature where users can engage with a graphical representation of a pulsating brain composed of interconnected nodes. Through either
touch or advanced gaze-based detection, a user can trigger a contextually relevant question to appear in the system’s interface. Simultaneously, ANVA
renders both the question and its corresponding answer as text and audio, creating an experience that is both interactive and game-like. This feature is
designed to captivate users and simulate a natural, evolving dialogue, without revealing the underlying proprietary detection or trigger methodologies.
Ethical Guardrails & Decision-Making Framework:
Ensures that all autonomous learning and interactive responses remain aligned with the inventor’s ethical and philosophical principles.
Memory Reconstruction Algorithm:
Employs machine learning pattern recognition to generate responses that reflect the evolving thought process of the inventor, thereby capturing the
inherent fallibility and dynamic nature of human cognition.
Blockchain Security Layer:
Provides robust protection for data integrity and prevents unauthorized modifications to the avatar’s evolving knowledge base.
Workflow of ANVA:
The AI model is initially pre-trained on historical data comprising the inventor’s writings, interviews, and public communications.
It autonomously crawls and integrates new data from trusted sources (e.g., news outlets, academic papers) to update its knowledge base.
Through its Interactive Cognitive Interface, users engage with a dynamic brain visualization that allows them to trigger context-specific
interactions—using either touch or gaze. Once a node is activated by a user’s sustained attention (or deliberate touch), a contextually generated
question pops up in the interface, and both the question and a corresponding answer are presented as text and rendered through speech.
This process is designed to simulate the natural evolution and occasional fallibility of human thought, ensuring that the avatar remains relatable
and continuously engaging.
Diagrams/Figures (Optional):
[To be provided later – include system architecture diagrams and an interaction flowchart highlighting the user-triggered interface component.]
Literature or Prior Arts (Optional):
Personal.ai – Focuses on AI-driven digital avatars but lacks the autonomous, interactive learning and dynamic engagement features.
ChatGPT & Google Gemini – Provide conversational AI models but do not autonomously evolve or incorporate innovative, real-time interactive interfaces.
DeepMind’s AlphaFold – Demonstrates self-improving AI but is limited to scientific applications rather than capturing the evolving nuances of human thought.
Conclusion:
ANVA represents a significant breakthrough in digital immortality, ensuring that a thought leader's intellectual legacy and dynamic problem-solving
capabilities continue to influence the world beyond their lifetime.
With its unique self-learning, interactive cognitive interface—including novel touch and
gaze-based activation—the system not only adapts to real-time events but also delivers an engaging, human-like experience.
This self-learning, ethical AI
avatar opens new frontiers in policy advisory, education, research continuity, and historical documentation by transforming how digital presence and
interactive thought are managed.
This redrafted IDF emphasizes the novel, AI-based process and the unique interactive features that set ANVA apart, ensuring it is clearly presented as a process/product rather than merely a concept. Let me know if you'd like any further modifications!
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