Hi Friends,

Even as I launch this today ( my 80th Birthday ), I realize that there is yet so much to say and do. There is just no time to look back, no time to wonder,"Will anyone read these pages?"

With regards,
Hemen Parekh
27 June 2013

Now as I approach my 90th birthday ( 27 June 2023 ) , I invite you to visit my Digital Avatar ( www.hemenparekh.ai ) – and continue chatting with me , even when I am no more here physically

Monday, 17 February 2025

PATENT APPLICATION

 Manish , 

 

Following IDF ( Invention Disclosure Form ) was filled in by ChatGPT .

 

This was revised / redrafted just now , based on the additional feature of a question popping up based on a gaze from a user

 

You will notice that it does not use the word CONCEPT any place and the entire emphasis is on the PROCESS

 

Hcp

 

 

 

INVENTION DISCLOSURE FORM

 

1.               Name of the Inventor(s):


        Hemen Parekh

 

2.               Address and Citizenship of the Inventor(s):


[Your Address]
Citizen of India

 

 

3.               Title of the Invention (Optional):


Anti-Nirvana Virtual Avatar (ANVA) – A Self-Learning, Interactive AI for Posthumous Digital Presence

 

4.               Problem Solved by the Invention:


Traditional AI-based digital avatars rely on static datasets and lack the ability to autonomously update and interact with users in a human-like manner.

They do not evolve with new knowledge, current events, or user engagement patterns, thus failing to capture the natural rise and fall of human interests over time.

Furthermore, existing interfaces lack the immersive, interactive features that can fully engage users in a manner reminiscent of human cognitive processes.

 

ANVA addresses these limitations by:

 

o    Continuously updating its knowledge base through autonomous data crawling and dynamic learning.

o     

o    Emulating the natural evolution of human interests and thought processes.

o     

o    Providing a highly interactive interface that simulates a human-like, fallible thought process through innovative, user-driven triggers.

o     

o    Delivering an engaging, game-like user experience that leverages both touch and gaze-based interactions, enabling visitors to intuitively trigger relevant questions and audio responses.

 

5.               Brief Description of the Invention:


ANVA is an AI-driven, autonomous virtual avatar designed to serve as a posthumous digital presence for thought leaders and professionals. It employs a

combination of natural language processing, reinforcement learning, and autonomous data crawling to continuously evolve its knowledge base. A

unique, interactive interface forms a core part of the system. This interface—featuring a dynamic, graphical representation of a brain with interconnected

nodes—allows visitors to trigger context-specific questions and answers via touch or gaze, thereby providing an immersive and engaging user

experience. The system uses AI-based processes to ensure that its interactions are both human-like and continuously relevant, without disclosing the

proprietary details of the interaction triggers.

 

 

6.               Detailed Description of the Invention:

 

Core Components of ANVA:

 

1.               Core AI Engine:


Trained on the inventor’s writings, speeches, and decision-making patterns, this engine forms the intellectual backbone of the avatar.

 

2.               Autonomous Learning Module:


Utilizes AI-powered crawlers and retrieval-augmented generation (RAG) techniques to fetch and integrate new information continuously, ensuring that

ANVA remains current with real-world events and trends.

 

 

3.               Interactive Cognitive Interface:


A groundbreaking feature where users can engage with a graphical representation of a pulsating brain composed of interconnected nodes. Through either

touch or advanced gaze-based detection, a user can trigger a contextually relevant question to appear in the system’s interface. Simultaneously, ANVA

renders both the question and its corresponding answer as text and audio, creating an experience that is both interactive and game-like. This feature is

designed to captivate users and simulate a natural, evolving dialogue, without revealing the underlying proprietary detection or trigger methodologies.

 

4.               Ethical Guardrails & Decision-Making Framework:


Ensures that all autonomous learning and interactive responses remain aligned with the inventor’s ethical and philosophical principles.

 

5.               Memory Reconstruction Algorithm:


Employs machine learning pattern recognition to generate responses that reflect the evolving thought process of the inventor, thereby capturing the

inherent fallibility and dynamic nature of human cognition.

 

6.               Blockchain Security Layer:


Provides robust protection for data integrity and prevents unauthorized modifications to the avatar’s evolving knowledge base.

 

Workflow of ANVA:

 

o    The AI model is initially pre-trained on historical data comprising the inventor’s writings, interviews, and public communications.

o     

o    It autonomously crawls and integrates new data from trusted sources (e.g., news outlets, academic papers) to update its knowledge base.

o     

o    Through its Interactive Cognitive Interface, users engage with a dynamic brain visualization that allows them to trigger context-specific

interactions—using either touch or gaze. Once a node is activated by a user’s sustained attention (or deliberate touch), a contextually generated

question pops up in the interface, and both the question and a corresponding answer are presented as text and rendered through speech.

o     

o    This process is designed to simulate the natural evolution and occasional fallibility of human thought, ensuring that the avatar remains relatable

o    and continuously engaging.

 

7.               Diagrams/Figures (Optional):

 

[To be provided later – include system architecture diagrams and an interaction flowchart highlighting the user-triggered interface component.]

 

8.               Literature or Prior Arts (Optional):

 

o    Personal.ai – Focuses on AI-driven digital avatars but lacks the autonomous, interactive learning and dynamic engagement features.

o     

o    ChatGPT & Google Gemini – Provide conversational AI models but do not autonomously evolve or incorporate innovative, real-time interactive interfaces.

o     

o    DeepMind’s AlphaFold – Demonstrates self-improving AI but is limited to scientific applications rather than capturing the evolving nuances of human thought.

o     

Conclusion:

 

ANVA represents a significant breakthrough in digital immortality, ensuring that a thought leader's intellectual legacy and dynamic problem-solving

capabilities continue to influence the world beyond their lifetime.

 

With its unique self-learninginteractive cognitive interface—including novel touch and

gaze-based activation—the system not only adapts to real-time events but also delivers an engaging, human-like experience.

 

This self-learning, ethical AI

avatar opens new frontiers in policy advisory, education, research continuity, and historical documentation by transforming how digital presence and

interactive thought are managed.


 

This redrafted IDF emphasizes the novel, AI-based process and the unique interactive features that set ANVA apart, ensuring it is clearly presented as a process/product rather than merely a concept. Let me know if you'd like any further modifications!

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